Posts Tagged ‘games’

I'm Gonna Sing the Doom Song Now

Wednesday, November 21st, 2007

Three-and-a-half years into the life of Doom 3, I finally find the time to pick it up and play it. It’s hard to believe it’s that old; I have better recollections of the gags people made about production delays and its outrageous system requirements. In the present, though, I realise several things:

  1. It’s too piss annoying to be a survival horror game. In SH games you can see where you’re going. In Doom 3, you are a one-armed bandit that can hold a flashlight or a gun, but not a flashlight and a gun.
  2. If you can’t see where you’re going, you can’t see where you’re shooting. If you can see where you’re going with flashlight in hand, then you can’t shoot anything.
  3. You get bored of the metallic grey colour very fast. Terraforming engineers of the future have no aesthetic sense.
  4. Building on Mars may be complicated, but the base is designed for second graders: everything from security clearance to crane operation is operable via LCD consoles with, at most, two large buttons on them.
  5. This is a highly technical facility, so id Software figured it needed to staff it with lots of Asians. Unfortunately, Asians look creepier than whites in this game. No perspective yet on how well black people are rendered because there are none. Does the UAC follow Civil Rights Act guidelines at all?

If you played this game three years ago, good for you. If you haven’t, I would recommend you skip it. After developments in Half-Life 2, the Doom 3 universe is mundane by comparison. Worse, three years of hardware evolution aren’t enough to truly make Doom 3 stutterless. My MacBook Pro is about a year or two younger than the game and it’s barely getting by on medium video settings.

Cheetahmen II

Wednesday, November 14th, 2007

An old Atari game called Action 52 has such a sordid and amusing backstory to it that I won’t even delve into it here. There’s too much to be said about this $200 game not worth the plastic it was shipped in.

What I’d rather talk about is its spiritual sequel Cheetahmen II, a massive paradox of computing power. It was manufactured, but never shipped. It was coded, but never tested. Everything about it sucks, but the music is unbelievably good. You can tell all the budget went into one really good song. The digital media surrounding it is in shambles and the music that accompanies the later levels (unreachable except by ROM hack) is a braindead remix of the original. Since that music is inaccessible by normal means, this game has a perfect 10 for music! It has gained quite a following in Japan (Warning! Extra creepy YouTube!), bringing to mind the old T-shirt slogan I’M A STAR IN JAPAN.

If the Japanese can’t turn you on to this game, you have no soul. Download it here. Don’t worry, it’s guilt-free; the company went under 15 years ago. Wonder why.

And We Lost Everything

Monday, October 15th, 2007

A lesser-known name for the American Civil War is the War of Northern Aggression.

One friend commented that a great way to make people do a double-take is to use that term in conversation. It doesn’t matter that you’re not a Confederate sympathiser. The goal is the irony! Try making it a game: players earn points inversely proportional to their location’s geographic latitude. Brownsville, Texas = 0; Bangor, Maine = 99.

You just keep on trying until you run out of cake

Sunday, October 14th, 2007

It will be at least a year and a half before I start playing Portal, but the concept already has me hooked. It’s inexplicable in 20 words or less, so I’ll point you to Wired, who is glad to clarify the iconoclastic storyline for you.

The music ain’t half bad, either. In fact, I find myself listening to the last song on the soundtrack, ‘Still Alive,’ on loop. The song is a lighthearted spin on the Half-Life universe (science kills people, then makes cool guns for killing more people, end of story) rendered by a heavily audio-filtered female singsong voice. It’s Valve’s best effort at music not meant as background texture. It also contains their best humour.

Listen and download the song here. (Warning: as the lyrics and YTMND image seem to suggest, there are numerous spoilers in the form of game in-jokes. I don’t feel spoiled yet, so I recommend indulging yourself.)

This was a triumph.
I’m making a note here: ‘HUGE SUCCESS.’
It’s hard to overstate my satisfaction.
‘Aperture Science: We do what we must because we can.’
For the good of all of us (except the ones who are dead).But there’s no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the science gets done
and you make a neat gun
for the people who are still alive.
I’m not even angry.
I’m being so sincere right now.
Even though you broke my heart and killed me
and tore me to pieces
and threw every piece into a fire.
As they burned it hurt because I was so happy for you!
Now these points of data make a beautiful line.
And we’re out of beta; we’re releasing on time.
So I’m glad I got burned.
Think of all the things we learned
for the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you’ll find someone else to help you.
Maybe Black Mesa?
That was a joke. Ha ha, fat chance.
Anyway, this cake is great. It’s so delicious and moist.
Look at me still talking when there’s science to do.
When I look out there, it makes me glad I’m not you.
I’ve experiments to run; there is research to be done
on the people who are still alive.
And believe me, I am still alive.
I’m doing science and I’m still alive.
I feel fantastic and I’m still alive.
While you’re dying I’ll be still alive.
And when you’re dead I will be still alive.
STILL ALIVE