Posts Tagged ‘games’

Proto Man Peed On My Bed

Saturday, November 8th, 2008

I adopted a kitteh on Friday evening, and will get to pick him up on Monday. Excitement! Like any first-time pet owner, there is a little fear that the poor thing will drop dead in a few days. For me, though, I have a greater problem: I have a tendency to supply untitled things with horrible, stupid names when given the opportunity. I have always known that if I ever come in possession of a pet, I would—not might, would—baptise it with a name that would get it beaten up on the playground if it were a six year-old human.

Rather than keep a mental list of possible names, this post will help me remember when the moment of choice comes. It will also help you see how doomed this cat really is.

  1. Wernher Magnus Maximilian Freiherr[1] von Braun [shortened to Wernher von Braun for most, Wernher only to me]
  2. Any character from the Mega Man series. Favourites include Mega Man, Crash Man, Doctor Wily, Flash Man, Magnet Man, Metal Man, Tomahawk Man, Yamato Man, and Proto Man. [Guts Man was considered, but would be better for the cat at the shelter I met that was 16 lbs.]

LittleBigPlanet Is A LittleBigMystery

Saturday, August 23rd, 2008

LittleBigPlanet is a game so radically new that all attempts to describe it must fail. Words aren’t enough, because my eyes glaze over trying to understand the Wikipedia article. Even trailers aren’t enough, because the ones available on LittleBigPlanet’s official site are so surreal that I spent all my viewing energy figuring out how the images onscreen resembled a game.

Critics continue to stain their underwear in anticipation of a game I don’t think they understand beyond secondhand accounts. Until LittleBigPlanet gets in my hands—if LittleBigPlanet gets in my hands, if I ever pick up a PlayStation 3—the game will only have the one redeeming quality of OMG CUTE vouching for it.

Eclipse and CakePHP, BFF

Friday, May 30th, 2008

As popular and awesome as CakePHP is, there just isn’t enough documentation on it. I guarantee many hours or days learning to wrangle with it.

Using Eclipse to maintain CakePHP projects is even worse. Precisely one tutorial exists, and it just doesn’t, um, cut the cake. It left me more confused than before I started.

After spending an hour on IRC’s #cakephp, one very patient user guided me through the process. By the end of the session, all I really needed was a visualisation of the setup. He took a desktop snap and sent it to me. Bam! Eclipse and CakePHP were together in five minutes.

In the interest of aiding visual learners out there and filling in the gaps left by the CakePHP/Eclipse tutorial, I pass this image on to you.

Eclipse setup for CakePHP work

As the tutorial mentions, you will be creating two separate Eclipse projects: one for Cake core, and another for your project. Select everything inside /cake/cake and copy it into the core project; using /cake/cake as an include path works too. ((My biggest criticism yet of CakePHP: the developers didn’t spend any time thinking of the repercussions from naming a directory and its child the same thing.))

In your other project, use the core as an included project (right-click or whatever on Include Paths > Configure Include Path). Finally, select everything inside /cake/app and copy it into your project (again, including /cake/app is also valid).

That should work. If it doesn’t, feel free to comment below, though I’m likely to be of insufficient help. Otherwise, hum to yourself as you happily code away:

This was a triumph
I’m making a note here: ‘HUGE SUCCESS’…

Responses to comments after the jump…
(more…)

Pout-Pout: Miniature Golf & Austin

Sunday, April 6th, 2008

A friend commented to me that she was going miniature golfing at Peter Pan, which is Austin’s dumpiest, raddest, boozin’-after-9-est place to partake in the activity. I used to be a hardcore golfer as a kid, so I felt a little reminiscent. Mini golf is one of the most fun G-rated destinations available. So why have I not played in 10 years?

As I mentally flipped through every joint in Austin I’ve ever visited to play since 1991, I was immediately horrified. They’ve all shut down. Every. Single. One.

  • One of the last places I ever visited to mini golf was on the edge of town, McNeil Dr. Well, back when McNeil Dr. was the edge of town. It was classy and upscale, as North Austin commanded. Clearly not classy and upscale enough, though, because I can’t find even remains of the property in Google Maps.
  • Celebration Station was a behemoth of kiddie fun, like a multistory warehouse of arcade machines. It rivaled the size of its next-door neighbour, Sam’s Club. Any business that is about the same size as a freakin’ bulk purchasing chain means freakin’ business! Driving through I-35 near present-day Austin-Bergstrom International Airport, a beautiful golf course—waterfall present, naturally—was plainly visible. It felt like an oasis in Austin’s least pleasant part of town, the Motor Mile. At some point the property was bought out and leveled. This is what it looks like now. Neither hotel was there originally.
  • Although slightly less classy than the McNeil course, there was a Putt-Putt franchise off the 290-I35 intersection, lodged behind Highland Mall. It, too, had a waterfall (what’s with waterfalls as the sole status symbol of putt-putt courses?), plus intricate props and three 18-hole courses. It too was shut down, paved over, etc. etc. etc. I’m almost certain this is what has replaced the main shop, with office space filling out the course itself. Note that the Artarama sign in front is almost certainly Putt-Putt’s original highway sign. The head was a ball, the body was a tee.
  • Not every mini golf spot was bulldozed and converted into the antithesis of fun. The Putt-Putt course on Burnet Rd. is very much still there. Dirty, graffitied, and untouched for years, it is otherwise intact. Anyone for midnight mini golf?
  • There was also a golf course next to Bill Miller’s BBQ, which was also on Burnet. I may or may not have gottten a chance to play there before it went under. It dropped out early, so memories are hazy.

Five failed miniature golf courses in less than ten years! Only two were under the management of the Putt-Putt franchise, which has cut corners in recent years to stay afloat. But what of the other three? It’s an inexplicable phenomenon, and I’m sure Austin is not the only city feeling it. This leaves Kiddie Acres (by its name, the place would make me feel a little out of place just going there to golf) and Peter Pan as the only two Austin landmark mini golf courses. Both have always been rather run-down, which have only added to their charm.

Is such a dwindling art recoverable? I doubt it; any calls to action or recommendations I could make would be drowned out by those made by other people. If you feel strongly, pressure the people at Putt-Putt to return to Austin and let them know they would be much appreciated. In the meantime, make sure to spend your hard-earned dollars at Peter Pan Golf (beer to drink at said location: optional) to offset the killer property taxes they must be paying.

If you need me, I’ll be drinking malt liquor underneath the Artarama sign.

Kings of Power 4 Billion %

Tuesday, April 1st, 2008

Was yesterday too grumpy for you? Yup, now you know why I don’t write about myself. Good news, though—Paul Robertson has a new video out, Kings of Power Four Billion %. If his previous Pirate Baby Battle Street Fight 2006 was a masterpiece, then Kings of Power is no less than a twelve minute epic of seizure-inducing face melting. Square-Enix, I think you’ve found your art director and concept designer for Final Fantasy XIV. Seriously, guys, where is your New Ultimate Jesus?

The Pen Game

Monday, March 24th, 2008

Greetings from Galveston’s TxDLA conference! I have mixed feelings about being here. On one hand, I love the exhibit portion of conferences. Since tagging along to my father’s ALA attendances as a kid I’ve learned to talk the talk, walk the walk, and maximise the awesomeness-to-mass ratio of my schwag bag. Now that I have a job tied to my presence at a conference, the devil-may-care attitude of stealing goods is frowned upon. The background of this conference has little applicability to my organisation and even less to myself.

I still try to salvage a little from my childhood practises by playing the Pen Game. (Not to be confused with Pen 15.) The goal: steal as many pens as possible. Other forms of logoed goodies do not apply. Get co-travellers to compete with you if possible.

My score after Day 1? 5. Laugh at you want for being able to count that high on one hand: I’m working with harsh conditions, like a tiny conference hall barely filled halfway.

1UP

Tuesday, March 18th, 2008

Continuing the thread of disturbing renditions of Super Mario, there’s also very gay steel worker Mario. Normally I would proclaim this another idea seized by Rule #34 of the Internet. ((Every time I google rule 34 in search of links that define the concept, the top hits never fail to be grosser than before. So, like I need to warn you: clicking on the above link is not a good idea.)) In this case I saw this picture set long enough ago that it actually predates the Rule. But universal gravitation existed before Newton, yes?

Good Artists Copy, Great Artists Steal

Monday, March 17th, 2008

Steve Jobs once said, ‘Good artists copy. Great artists steal.’ Or was it Picasso who said that? Never mind. On the Internet, it’s ‘Good artists use Photoshop. Great artists use 4chan.’

A talented Photoshop artist created this nauseating but flawlessly photorealistic likeness of Super Mario. Another, even more talented artist not only claimed the work as his own, but built up a complex, fraudulent back story to it. Unfortunately, between this morning and now, the latter has ‘fessed up and taken ‘his’ work down. (His excuse: if it’s on 4chan, it must be public domain, right? Right?) In the interim he had built up pages and pages of comments, starting off with holy praise and ending with death threats. After the takedown, all that remains on his deviantart profile is an empty gallery and, amongst other items, a cleavage-enhanced rendition of Sally from Sonic the Hedgehog,  the darkest cartoon series Saturday mornings have ever known.

History of the World Part II: Haydn's Creation

Sunday, March 9th, 2008

I have the attention span of a flea so my personal projects tend to be short and sweet. A couple projects are exceptions. I am pleased to be wrapping up one of them after more than two years.

Franz Joseph Haydn’s oratorio Die Schöpfung (The Creation) is one of my favourite works. I took countless music courses in college, but in the case of The Creation, I discovered it through Final Fantasy VII. ((The opening segment, ‘Die Vorstellung des Chaos,’ can be heard in Disc 1. A FMV shows President Shinra watching Midgar collapsing from his office; The Creation plays in the background. Haydn is given a nod in the musical end credits.)) You don’t have to care about religion to appreciate its depth and beauty. Haydn is music’s version of John Milton, in that he attempts no less than documenting the history of the cosmos.

I’ve been rereleasing public domain music under a Creative Commons license for years, all under the management of Mutopia Project. The overture to Fidelio was big. The complete Tchaichovsky Violin Concerto was bigger. The first of three parts of The Creation, though, intends to beat its predecessors to a pulp and leave them to die in the gutter. I only have a rough draft of the score ready, but it’s a clear demonstration that my efforts have paid off. Producing this draft may have taken 2.5 years, but surprisingly, only about a year of it was spent working. ((In more cases can I care to admit, ‘working’ includes time that I was interning and on the clock at the Federal Reserve Bank.)) The rest was sitting on my thumbs. Most of the time I was waiting for prohibitive bugs in lilypond to be fixed; sometimes it was just long stretches of laziness.

Copyright has also been a problem I’ve needed to work around; the edition I had been using is well away from copyright expiration, meaning I can’t release it without lying or finding a workaround. This year, though, came divine help. My father coincidentally informed me that the Harry Ransom Center at UT Austin picked up a first edition score of The Creation, likely the same edition used at the work’s 1798 première. By adapting my score to this publication, I’ll be using an edition that’s been out of copyright for almost 200 years. Problem solved.

I’d be honoured if you gave the draft a look [PDF, 11.8MB], even if only in passing interest. I’ll upload the MIDIs later for a more practical source of enjoyment. Movement 1 (‘Die Vorstellung des Chaos’) is the big mama and will need to be rendered separately. I apparently forgot to do Movement 7, but that can be fixed with a few minutes of quick typing. After some half-assed proofreading I’ll make individual instrument parts and ship the whole thing off. The desired end result: the largest legal but freely available score on the Internet.

Chomp

Saturday, December 15th, 2007

Updated 12.15.2007, 12.44p with new record. 

Inspired by my co-worker’s acquisition of a Ms. Pac-Man cabinet for her apartment—jealousy doesn’t seem like an appropriate reaction somehow—I’ve fired up the MAME app on my laptop for marathon practise. This game, unlike its chauvinist predecessor, has just enough randomness built in to make it a game that requires actual skill. In contrast, the original Pac-Man could be whipped through time-tested paths handed down by the masters.

The first streak of activity I had with the game, I hit 38,000 points. That’s really not a very good score, even for the average passer-by that drops a quarter in out of curiosity. It’s no secret: I suck at the good games. After 38,000, the 40,000 summit was something I simply could not reach.

Until tonight, when I hit about 40,700 today, when I hit 43,480. Maybe it was the Frappucino caffeine inside of me, maybe it was the practise (har). It’s no matter. I’ve hit my goal, and I’m fairly certain I’ll never be able to improve to a 50,000 level without a third party offering training. Now, time to work on getting 40,000 in Pac-Man Jr.!